Where did you read that both games support spatial audio?Īs far as I can tell, RE2 supported Atmos (which also works with Windows Sonic/DTS Headphone:X) but not RE3.Īnd DOOM Eternal sounds like it's outputting regular stereo sound. This is the problem with the way Microsoft handles spatial audio/virtual surround. Microsoft's solution was supposed to make things easier - and it probably would have, if it had 100% compatibility but there's no good way to check if 7.1 virtual surround is working. Or to have an option which forces the Spatial Sound device to act as a 7.1 sound card. I feel that the best solution to this problem would be to have an indicator in the Game Bar, since that doesn't require switching away from the game to check. Other games mute the audio, but keep that connection open, so you can still see if it's active. The only way to confirm if it's working (other than hearing the difference) is to switch away from the game and click the speaker icon on the taskbar.īut some games stop outputting sound and drop the audio connection when you alt-tab away from them, so they would never be reported as working, even if they actually do work. Most games do seem to work with spatial sound's virtual surround now, but not all of them - and it looks like RE3 and DOOM Eternal may be on the list of games which don't work. However, depending on how the game detects the audio capabilities it may only see the 2 channel output device and output stereo sound instead. Microsoft uses a 2 channel output device, but then reports it as a 7.1 device to the game. Most virtual surround devices appear as a 5.1/7.1 sound card, so any game which supports surround sound automatically works. ![]() via CMSS-3D is some of the best I've heard.Ĭlick to shrink.This is the problem with the way Microsoft handles spatial audio/virtual surround. I'm not sure how well it comes across in a video made from short clips like that, but the positional audio in F.E.A.R. You need to be wearing headphones, and have them set to stereo (though spatial sound shouldn't interfere). Do the same if you have EQ profile for speakers. Select desired headphone EQ profile & playback output device (Headphones, Realtek HD Audio in my case), click arrow to add the profile. I do still intend to record a comparison of 7.1 downmixing including Atmos and DTS, but I recorded this for another topic as an example of 3D Audio/virtual surround including height information, in F.E.A.R. Select option Activate at device selection, switch it on. In some respects, Spatial Sound is really just getting us back to where things were 15 years ago - except you have to buy an app instead of a sound card. ![]() The frustrating thing is that we actually did have height information previously via DirectSound3D, but Windows Vista killed off hardware acceleration for it, which largely meant that virtual surround solutions were forced to derive their output from a 5.1 or 7.1 mix. Object-based audio like Atmos/Spatial Sound is 3D and can contain height information. Click to shrink.7.1 audio - which most virtual surround tech is based on - doesn't contain height information so that's to be expected.
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